Matheus Ferraresi

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Hey there!

I'm Matheus

I've been building things for as long as I can remember, and for 10+ years I've done it professionally, shipping award-winning interfaces and backends trusted by millions.

Lately I've been aiming to join the gaming industry and finally fulfill a childhood dream, bringing all that passion and experience together into my portfolio project, Aethernal.

Matheus Ferraresi - Professional headshot

My experience

Over the past 10+ years I've worked across finance, energy, automotive, and the public sector, for clients that trust me to deliver. Lately I've been building AI-powered products for Mercedes-Benz, STADA, and the City of Maintal; before that, early-warning systems for Total Energies and large-scale public platforms for VisitScotland, Edinburgh University, and Edinburgh Library. Whether it's a secure finance journey or an experience used by millions, I'm always drawn to projects where design, usability, and technical depth come together to solve real problems.

V

Senior Full-Stack Software Engineer

Velv (allocated to statworx)

Oct 2025 - Present

Consulting engineer delivering AI-powered products for major enterprise and public-sector clients. I act as frontend lead/architect on the client engagement, owning and signing off all frontend architecture, while also building Python/FastAPI backends that orchestrate ML model inference.

Key Achievements:

  • Frontend lead/architect: own and sign off all frontend architecture, standards and component systems across projects
  • STADA (pharma): built FastAPI services orchestrating ML inference for an AI audit platform, with validation, retry and scalable execution patterns
  • Mercedes-Benz: leading front-end architecture (TypeScript, Material UI) for a Power BI → Databricks analytics migration
  • Trusted by major enterprise & public-sector clients including Mercedes-Benz, STADA and the City of Maintal
AND Digital logo

Software Engineer

AND Digital

Jul 2022 - May 2025

Engineered scalable, accessible front-ends for major clients including Lloyds Banking Group and Total Energies, leveraging React, TypeScript, and Vue.

Key Achievements:

  • Delivered secure, high-performance pension self-service journeys for Lloyds Banking Group with improved usability and data integrity
  • Built maintenance and early-warning AI systems for Total Energies offshore petrol platforms using React, Node.js, Azure, GraphQL, and Prisma
  • Developed and implemented design systems to ensure brand consistency and development efficiency across distributed platforms
  • Mentored junior developers, fostering growth and enhancing team capacity
VisitScotland logo

Software Engineer

VisitScotland

Jan 2019 - Jul 2022

Served as Tech Lead for the Outlander Map project in partnership with Fox, Netflix, and HBO, delivering the company's most accessible application.

Key Achievements:

  • Led map server migration saving ~£100k annually while improving performance and maintainability
  • Developed modular, accessible front-ends using React, Vue, and Angular with strong UX focus
  • Optimised build processes, achieving up to 85% faster build times
  • Built secure digital forms facilitating COVID-19 support requests delivering millions in aid
Hookson logo

Software Engineer

Hookson

Apr 2018 - Dec 2018

Designed and delivered WordPress sites for high-profile clients including Edinburgh University and Edinburgh Library.

Key Achievements:

  • Created static and motion graphics to enhance UX
  • Advised on digital marketing strategies to support client objectives
  • Delivered tailored websites and expanded services to include hosting and digital marketing
Magazine Brazil Connected / Macca Pubblicita logo

Partner & Software Engineer / Graphic Designer

Magazine Brazil Connected / Macca Pubblicita

Earlier Career

Managed projects end-to-end, integrating design and development to deliver tailored websites and expand services.

Key Achievements:

  • Delivered tailored websites and expand services to include hosting and digital marketing
  • Acted as Product Owner and UX Designer for ERP compliance rollouts
  • Led testing and implementation phases for software solutions

Game Dev Journey

Outside of client work, I build multiplayer games, engineered like production systems. My core is server-authoritative netcode and backend, but I also bring what a small team feels every day: custom editor tooling that streamlines the workflow, game UI/UX shaped by years as a frontend engineer and ex-graphic designer, and the architecture and project-management instincts to keep a codebase healthy as it scales. The repos are private, but I'm happy to give you a live demo.

Aethernal project preview
🔒 Private project

Aethernal

A Tibia-inspired, server-authoritative 3D MMORPG, built on Albion Online's architecture principles.

Unity 6
FishNet
C#
URP
PostgreSQL
  • Server-authoritative networking with client-side prediction & reconciliation on a fixed 20 Hz simulation tick.
  • Area-of-interest management and a multi-mode dedicated-server topology (Host / Server / Client / Dedicated).
  • Load-test harness that measures p99 tick times under clustered player loads, where the backend is treated as the game.
✉ Request a demo

Devlog

Coming soon

Devlog #01

Becoming a Game Dev

Documenting my move into the games industry and everything I'm learning building Aethernal, one devlog at a time.

🔒 Private project

Aethermon

A creature-collector fan-game built as true multiplayer on Unity + FishNet, server-authoritative, where the server owns all state (no client-trust).

Unity 6
FishNet
C#
URP 2D
  • Overworld, party/box management and turn-based battles running on an authoritative server (no client-trust).
  • Reuses the networking patterns and tooling proven in Aethernal.
✉ Request a demo

© 2026 Matheus Ferraresi

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