Hey there!
I've been building things for as long as I can remember, and for 10+ years I've done it professionally, shipping award-winning interfaces and backends trusted by millions.
Lately I've been aiming to join the gaming industry and finally fulfill a childhood dream, bringing all that passion and experience together into my portfolio project, Aethernal.

Over the past 10+ years I've worked across finance, energy, automotive, and the public sector, for clients that trust me to deliver. Lately I've been building AI-powered products for Mercedes-Benz, STADA, and the City of Maintal; before that, early-warning systems for Total Energies and large-scale public platforms for VisitScotland, Edinburgh University, and Edinburgh Library. Whether it's a secure finance journey or an experience used by millions, I'm always drawn to projects where design, usability, and technical depth come together to solve real problems.
Consulting engineer delivering AI-powered products for major enterprise and public-sector clients. I act as frontend lead/architect on the client engagement, owning and signing off all frontend architecture, while also building Python/FastAPI backends that orchestrate ML model inference.
Key Achievements:

Engineered scalable, accessible front-ends for major clients including Lloyds Banking Group and Total Energies, leveraging React, TypeScript, and Vue.
Key Achievements:

Served as Tech Lead for the Outlander Map project in partnership with Fox, Netflix, and HBO, delivering the company's most accessible application.
Key Achievements:

Designed and delivered WordPress sites for high-profile clients including Edinburgh University and Edinburgh Library.
Key Achievements:

Magazine Brazil Connected / Macca Pubblicita
Earlier Career
Managed projects end-to-end, integrating design and development to deliver tailored websites and expand services.
Key Achievements:
Outside of client work, I build multiplayer games, engineered like production systems. My core is server-authoritative netcode and backend, but I also bring what a small team feels every day: custom editor tooling that streamlines the workflow, game UI/UX shaped by years as a frontend engineer and ex-graphic designer, and the architecture and project-management instincts to keep a codebase healthy as it scales. The repos are private, but I'm happy to give you a live demo.

Aethernal
A Tibia-inspired, server-authoritative 3D MMORPG, built on Albion Online's architecture principles.
Devlog
Devlog #01
Becoming a Game Dev
Documenting my move into the games industry and everything I'm learning building Aethernal, one devlog at a time.
Aethermon
A creature-collector fan-game built as true multiplayer on Unity + FishNet, server-authoritative, where the server owns all state (no client-trust).